可以使用 UnityWebRequest
类来加载网络上的 AssetBundle
。下面是一个简单的示例代码,它展示了如何加载名为 "mybundle" 的 AssetBundle:
using UnityEngine;
using UnityEngine.Networking;
public class LoadAssetBundle : MonoBehaviour
{
// AssetBundle 的 URL
string bundleURL = "https://www.example.com/mybundle";
IEnumerator Start()
{
// 使用 UnityWebRequest 加载 AssetBundle
using (UnityWebRequest www = UnityWebRequestAssetBundle.GetAssetBundle(bundleURL))
{
yield return www.SendWebRequest();
if (www.result == UnityWebRequest.Result.Success)
{
// 加载 AssetBundle
AssetBundle bundle = DownloadHandlerAssetBundle.GetContent(www);
// 从 AssetBundle 中加载资源
GameObject obj = bundle.LoadAsset<GameObject>("myPrefab");
Instantiate(obj);
}
else
{
Debug.Log(www.error);
}
}
}
}
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